Lagoon for SNES
The SNES version of Lagoon is much more well-known compared to its SHARP counterpart. It was made early in the life cycle of the SNES, just before Legend of Zelda: A Link To The Past came out. With that in mind the graphical achievement wasn't monumental, and it was probably for memory management reasons that so many things were 'condensed' out of the Sharp68k version. (ie. extra cutscenes, etc).
The game was able to economize space taken by images by pallette-swapping each of Nasir's armour to make each one look different, as well as compressing the environment graphics.
Lagoon is compared often to the Ys series, in terms of its mechanics and graphic appearance.
Items
Healing Pot | Acquired in the shop in Atland, and in the treasure chest in the Gold Cave. Refills a small amount of HP. Used as quest item to heal Giles. The Japanese Lagoon calls this item 'Potion' so likely this item was meant to be 'Healing Potion' but they ran out of letters. | |
Shiny Ball | Incredibly expensive (10,000GP) item, purchased in Voloh's item shop, causes Nasir to have regenerative HP and MP for an amount of time. Similar effect/regeneration rate as walking in a town. This item adds significance to money in late-game since it is expensive and optional, but the amount of grind it takes to acquire it is too high for it to be worthwhile, especially when the Curing ring is a good alternative. | |
Shiny Stone | Refills a small amount of MP, acquired in Atland's item shop, also in some treasure chests. Limited usefulness because the amount restored is small and doesn't scale with NASIR's level, whereas magic only starts to become worthwhile in the Dwarf Cave. However there may be some opportunities to use it early-game. | |
Elixir | Very useful, refills all of Nasir's HP. Can be purchased in Voloh or acquired in some treasure chests. Worth backtracking to Voloh. | |
Bright Stone | Refills all of Nasir's MP, acquired in the Ice Cave. Using this item and then re-equipping the curing ring is one last resort in a boss fight if all other healing items are expended. | |
Life Ball | Revives Nasir with full HP (and MP) if he dies. Must be equipped as the active item to take effect. It works automatically when Nasir dies; there is no need to use it explicitly. Received by killing Thimale. | |
Samson's Key | Allows Nasir to unlock the door to the room where Samson, the first boss, is. Received from the Faith Healer. | |
Philips Key | Unlocks the door to the basement of Philips castle. | |
Key of Prison | Unlocks the door to the prison cell where Voloh's elves are imprisoned in Philips castle. | |
Mint | Cures the inhabitants of Poper of their disease if they drink mint tea. Found in a chest in Siegfried Castle. | |
Duma's Key | Unlocks the door to Duma, the boss in Siegfried Castle. | |
Siegfried Key | Unlocks the door to the Siegfriend Castle tower, acquired after defeating Duma. | |
Movable Mantle | Used for teleportation; the imprisoned elves in Philips castle use it to escape. Talking to the elves while having the mantle in your active item slot will activate it. Acquired in Voloh. | |
Ancient Book | A book describing the story of Nasir's birth and related prophesies. 'Using' it will read the book. | |
Freezing Pot | Used for creating a path through the lava in the Dwarf Cave leading to the boss. Recieved after showing the old man in Denegul the Moon Stone. | |
Thor's Pendant | A treasured possession of Thor's. He loses it in Voloh at one point and Nasir goes to retrieve it for him. At the end of the game his soul is placed in the pendent and is given over to Nasir. While it is possible to equip it, the item has no actual effect (as far as I know?) | |
Magic Mirror | Catches and focuses the sun's rays on objects to zap them. Nasir uses it to remote the rocks blocking the Dwarf Cave. | |
Moon Stone | A valuable stone that is said to be a rock from the moon. Found in the Silence Cave in the Dwarf Cave. The Old Man in Denegul wished to see it at least once. When moonlight shines directly on it, in Lagoon Castle, it becomes forged into the Moon Blade. | |
Angel's Bell | An instrument used to summon angels. Acquired in Lilaty. | |
Truth Fire | When lit, no one nearby is capable of lying. Used on the inhabitants of Lilaty. | |
Fur Mantle | A thick coat used to keep Nasir warm in the Ice Cave. Without it, he will suffer damage and eventually perish, at around the same rate as standing in lava. It is worn by selecting it as the active item. For this reason using items in the Ice Cave has to be done quickly. The mantle does not, however, need to be worn in Thimale's room. | |
Statue | An artifact found and used in Lagoon Castle to free Felicia. | |
Tablet of Hope | One of three ancient tablets found near Voloh. Thor helps Nasir find them. They spell out the magic words needed to unlock the door to Philips castle. | |
Tablet of Wish | The second of the three ancient tablets. | |
Tablet of Faith | The third of the three ancient tablets. Found around the bluffs outside Philips castle. |
Swords
Short Sword | Increases attack by 10. Purchased in Atland for 150 Gold. | |
Silver Sword | Increases attack by 40. Found in Philips Castle. | |
Magic Sword | Increases attack by 80. Found in the Dwarf Cave. As it so happens, it does not have magic-related effects. | |
Force Sword | Increases attack by 100. Found in Siegfried Castle. | |
Moon Sword | Increases attack by 120. Found in Lagoon Castle by shining the light of the moon onto the Moon Stone. The Moon Blade is the only means of defeating the evil spirit revived by Zerah. |
Armor
Bandit Armor | Increases defense by 5. Purchased in Atland for 100 Gold. Nasir has the same appearance for this armor as if he has no armor, and appears wearing this version for the promotional materials for the game. | |
Gold Armor | Increases defense by 20. Found in Philips Castle. | |
Sonic Armor | Increases defense 50. Purchased in Denegul. Thor appears to be wearing one. | |
Thunder Armor | Increases defense by 80. Found in Siegfried Castle. | |
Moon Armor | Increases defense by 100. Found in Lagoon Castle. |
Shields
Small Shield | Increases defense by 5. Purchased in Atland for 100 Gold. | |
Large Shield | Increases defense by 20. Found in Philips Castle. | |
Great Shield | Increases defense 50. Purchased in Denegul. | |
Maxim Shield | Increases defense by 80. Found in Siegfried Castle. | |
Moon Shield | Increases defense by 100. Found in Lagoon Castle. |
Rings
Protective Ring | Increases defense by 30 while draining MP. Found in the Dwarf Cave. | |
Power Ring | Increases strength by 30 while draining MP. | |
Defensive Ring | Makes NASIR suffer no damage from enemies, while draining his MP. | |
Curing Ring | Recovers NASIR's HP will draining MP. Useful for boss fights. Found in one of the later areas of Lagoon Castle next to an non-jumpable gap. | |
Time Ring | Slows down the movement of enemies. Found in the Secret Place in Lagoon Castle. Limited usefulness, because the effect does not work on bosses, this one is only really suited for difficult/fast-moving mobs (particularly the black ghoul in the Secret Place) where you have missed the other rings. |
Staves
Earth Staff | Unlocks the first group of magic spells. Nasir receives it from the mayor of Voloh. | |
Sky Staff | Obtained in Denegul. | |
Star Staff | Obtained in Poper from one of the spirits in the church basement. | |
Moon Staff | Obtained by one of the nymphs in Nymph Spring after ringing the Angel's Bell. |
Crystals
Fire Crystal | Unlocks fire-elemental magic. Nasir receives it first after defeating Samson. The first spell, a fireball, is useful for taking out enemies in the Elf Field at long range without risk. It is less useful in Philips Castle because it (and all magic) are blocked by knights' armor. | |
Wind Crystal | Unlocks wind-elemental magic, along with the powerful Wind Cutter spell. It may be that the Wind Cutter is the best/only useful magic in the game, and makes enemies in the Dwarf Cave quite easy. Found in the Dwarf Cave. | |
Water Crystal | Unlocks water-elemental magic. The water elemental spells have some interesting graphics, particularly the dragon (the last tier spell) but the MP cost is high making them difficult to justify. | |
Thunder Crystal | Unlocks lightning-elemental magic. Similar to water spells, their MP cost is high and the damage is usually not enough to warrent it. |
List of Spells
Earth |
Sky |
Star |
Moon |
|
Fire Crystal |
Fireball |
3-Way Fireball |
Fire Fall |
Fire Dragon |
Wind Crystal |
Wind Cutter |
Wind Blaster |
Typhoon |
Earth Quake |
Water Crystal |
Water Hammer |
8-Way Hammer |
Water Rush |
Water Dragon |
Thunder Crystal |
Thunder Ball |
Homing Thunder |
Thunder Bolt |
Explosive Thunder |